Forums / Roleplaying / ~From Earth to Heaven Guide~

~From Earth to Heaven Guide~
00:52:44 Feb 5th 09 - Mr. Bill Larson:

power on///
system check... 100% scanned///
function: please enter command:///
searching for document/sector1/holocard.hlc...///
found one item: document/sector1/holocard.hlc///
opening file///
hologram projector software initiated///
file uploading... 100% decoded///
---
/displaying hologram contents/

***

[[Here is my attempt at a space game.]]

"Hello, viewers.  This is Joel T. Karvens, head of the space administration.  If you are watching this, then the solar system in which we hail from is a forsaken place, destroyed by the supernova predicted by almost all scientists.  Shortly before I started recording this, three freighters carried 50 million citizens out of Earth's atmosphere and to our base at Planet A.  No more frieghters were left, and the rest of us have to wait and see the outcome of the Sun's wrath.  The fact you are watching this proves that  this occured, and that you, meaning the people on the frieghters, to colonzie and lead the human race to success.  Your frieghters were given the technology to head a Sector 1, a small collection of stars we discovered that will be helpful in raising a grand empire.  Sadly, without more advanced technology, you will only be able to stay within THAT sector.  In other words, you are stuck there until you discover a better interstellar drive.  I enclosed a short video of everything you will need to know at the beginning.  If there are any other questions, refer to a professional or another holocard.  Thank you."

***

video decoded///
audio and visual footage initialized///

***

From Earth To Heaven Guide:

In the beginning, you are one of the citizens on those frieghters.  From the beginning, you must find a way to produce food, set up the government, and save the human race from extinction.  Once on the planet, you get to decide what your role will be: Will you lead factions of the human race to glory, become the CEO of the greatest manufactorer of goods, or explore the vast territories of space?

-----

When starting off, you msut choose between the several classes which help you in certain points in this game.

Civilian Classes:

Farmer - A Good Season - You make twice as much as money if you choose to farm.
Warrior - Battle Ready - You can get called on to fight.
Diplomat - Seat of Power - Your beginning job is one rank higher, if you decide to have a governmental job.
Scientist - Scientific Method - Machinery takes half the time to research if you choose to be an engineer.
Merchant - Supply and Demand - The materials you sell to others is 1/2 more expensive.

Jobs:

Agricultural Branch - You farm, kill animals, anything that gets food on people's table.  3 point a day.

Political Branch - You bicker with others to run a government.  Cheaper than the rest, but you might just become leader of your faction like this, and faster than the others. 4 points a day.

Military Branch - You learn how to fight and are enrolled as a soldier.  You don't get paid, but you can be called on in times of war, and gain prestige points.  20 points every battle.

Engineering Branch - You research into new technologies to advance your faction.    A well paying job, but it leaves you with little free time everytime you start a project. 3 point a day.

Economical Branch - You buy raw materials and sell them at unbelievably hig- I mean, LOW prices.  3 point a day.

Eventually, through these jobs, you will become leader of your faction.

FOOD - The first two days, food is provided by the military.  After that, you have to buy them.  Farmers can eat their own food, but lose half their pay.  You can go two days without food, but after that, you die and start over as a different person with the same attributes, same description, and same name. You just are broke.

Food Packet - 75 credit units.

Notice: If you do anything illegal, you have a chance of being caught.  Illegal - anything that involves get-rich-quick schemes, corrupting polititians, stealing products to sell, or using other schematics to use for your own good.

Estates: You must buy land to establish your foothold.

Small house = 300 credits - It has a warm bed, that's it.
Medium house = 500 credits - You can raise a family with this.
Mansion = - Just for looks. :-D Jk, you can store spaceships in these once you discover the technology.

---

Simply type up your charcter sheet like so:

Name: Han Solo
Class: Smuggler
Faction: Rebel Alliance
Description: Why do you need that?
Short Bio:  Punk, what's with you?

---

I haven't decided yet on the factions, but I need people to sign up first.

***

holocard 0:00 - 4:12 completed///
program file closing///
new command issued///

MAPPY!

file closing///
new command issued///

Factions:

The Military of Earth - The majority of soldiers from the major countries, these people hold most of the military power.  Due to hard living, they use violence instead of honorable virtue to gain their goods.
Bonus:  You automatically have military training.  You also have the ability to steal from other factions.
Consequence: You have a 50% chance of going to jail for two days if you choose to steal.

The University - Most of the scientists from Earth, this is the most technologicaly advanced faction.  They are having constant arguements with the zealots.
Bonus: Projects dates are shortened.
Consequence: Zealots are more likely to assault you.  Either than or annoy you.

The Believers - Crazed zealots of God, these people take dangerous risks to ensure that everyone believes.  The University is their greatest enemy.
Bonus: 'Donations' to their church allow you to have free food.  This way, you can spend your money on more important things.  You also have the ability to convert one civilization to your church's ways.
Consequence:  When converting, you have a 50% chance of accidentily making them follow the University.

The Peacekeepers - These people believe in equal rights to everyone, and that everyone should be treated fairly.  They are against the Military for their evil ways.
Bonus: It is easier to get a settlement to join you, due to the fact you aren't threatening them.
Consequence: You are more likely to be attacked by a soldier.

The Stock Exchange - Fat CEOs that hold a majority of the money from Earth.  Bandits continue to be a plague upon these rich men.
Bonus: You get DOUBLE PAY. Cha-CHING!
Consequence: As rich people, you want only the fienst food.  Therefore, food costs double.

Criminals - Theives and killers cleverly disguised as civilians, these ruthless men come to Planet A for no apparent reason, other than the urge to survive.  The Merchants are easy game to plunder for them.
Bonus: You already know how to fight.
Consequence: You have a 75% chance of being arrested for a day.

When more people sign up, I'll make a map of Planet A... which will be renamed soon...

file closing///
new command issued///

Stealing - Everyone that does not have an automatic percent has a 50 percent chance of being caught.

file closing///
new command issued///

Prestige Points - Throughout the game, you will be awarded points for your deeds.  These points can be cashed in for a good amount of credits, or you can use them for skillzers.

Point Price - $300 credits [Note: You cannot BUY points, lazy.]

Job Levels:

Agricultural:
Farmhand - You help out on someone's farm. [You startout with this is you choose to farm.] 50 credits/day.
Low-Level Farmer - You have a small field of crops. Costs 5 Points to level up to this. 100 credits.
Farmer - You have a small amount of animals and an averagely sized field. 15 points to level up. 250 credits.
High-Level Farmer - You have a good amount of animals and a massive field.  Costs 30 points to level up.  500 credits.
Agricultural Leader - You own every farm in your faction.  55 points to get this.  You oddly become leader of your faction.  1000 credits.

Political:
Citizen Councilor - You just sit there and occasionally vote.  25 credits/day.
Councilor - You actually have an important seat of power... kinda.  [You start with this if you chose to be a Polititian.] 75 credits.  5 points to lvl up.
Representative - You represent your hometown.  250 credits.  12 points.
Senator - You represent a division of land.  500 credits.  25 points.
Leader - You lead your faction.  1000 credits.  50 points.

Military:
Private
Captain - 5 points.
Sergeant - 15 points.
Major - 28 points.
General - 46 points.

Engineering:
Inventor - You just come up with crazy ideas for a living.  Sweet. 50 credits. Projects take 5 days.
Builder - You help to try and recreate the inventions of Earth. 100 credits. 5 points.  Projects take 4 days.
Scholar - You reserach into devices that you invented.  250 credits. 15 points. 3 day researching.
Scientist - You try to invent futuristic devices like lasers and other things like that. 550 credits.  2 days.  25 points.
Genius - You somehow invent yourself to the top, becoming ruler. 1000 credits.  1 day projects.  60 points.

Econmics:
Smalltime Dealler- You sell little items like gum and knick-knacks. 50 credits.
Trader - You sell raw materials to big factories that rip you off.  100 credits. 5 points.
Merchant - Couldn't think of a better name.  250 credits. 18 points.
Guildmaster - Can't think of any names... 500 credits. 28 points.
CEO - You own enough money to buy your faction. O_O 52 points. 1000 credits.

If you would please redo your profiles in the sign-up forum, and then this will be started.

system crash, information wiped///

***

"Ohh dammit."


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